Product Design

Template

Our Product Design Template is the process to design a new product, from the idea, through building it and seeing how the final product turns out.
The phases include researching the product’s requirements, brainstorming solutions, designing, prototyping and analyzing the final product.

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Template structure

See how this template is structured. As this is just an example, you can customize it.

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  • 1. Product to be designed

  • 2. Product category

    • Arts/Crafts/Needlework
    • Audio/Visual/Photography
    • Automotive
    • Beauty/Personal Care/Hygiene
    • Building Products
    • Camping
    • Cleaning/Hygiene Products
    • Clothing
    • Communications
    • Computing
    • Crops
    • Cross Segment
    • Electrical Supplies
    • Food/Beverage/Tobacco
    • Footwear
    • Fuels/Gases
    • Healthcare
    • Home Appliances
    • Horticulture
    • Household/Office Furniture/Furnishings
    • Kitchen Merchandise
    • Lawn/Garden Supplies
    • Live Animals
    • Lubricants
    • Music
    • Personal Accessories
    • Pet Care/Food
    • Plumbing/Heating/Ventilation/Air Conditioning
    • Safety Protection-DIY
    • Software
    • Sports Equipment
    • Stationery/Office Machinery/Occasion Supplies
    • Storage/Haulage Containers
    • Textual Printed Reference Materials
    • Tool Storage/Workshop Aids
    • TTools/Equipment Hand
    • Tools/Equipment Power
    • Toys/Games
  • 3. Design purpose

  • 4. Target audience

Ideas bank

Research

  • 1. Design team research

  • 2. Design team

  • 3. Key business stakeholders' aims

    • Partners, investors, clients, and government
  • 4. Personas

    • What are the different product users archetypes?
  • 5. Existing competitor products

  • 6. Competitor products main characteristics

  • 7. Competitor products issues

  • 8. How can we monetize the product?

  • 9. Final user requirements

  • 10. Product team research

  • 11. Product team

  • 12. Hard requirements

    • List the things that cannot be changed.
  • 13. Soft requirements

    • Business goal stated, non-prescriptive solution
  • 14. Final business requirements

Brainstorming

  • 1. Development team

  • 2. How will we...?

    • Complete the question to open up the ideation session.
  • 3. Ideas to answer the questions above

  • 4. Ideas to be prototyped

    • The team should vote for the best ideias and then prototype the most voted ones.
  • 5. KPIs

    • Task success rate
    • Time on task
    • Use of search vs navigation
    • User error rate
    • System usability scale (SUS)
    • Net promoter score (NPS)
    • Completion rate
    • Page views, clicks (or taps)
    • SUPR-Q
    • Number of unique problems
    • Reported expectations and performance
    • Overall satisfaction

Design

  • 1. Design files

    • Pictures, models, color palettes... Everything the designers envisioned.

Prototyping

  • 1. “Fail fast to succeed sooner” - David Kelley

  • 2. Prototyping team

    • Who will build it?
  • 3. Prototype fidelity

    • Add new label
  • 4. Which type of prototype are we building?

    • Storyboard
    • Sketch
    • Architectural Animation
    • Concept Art
    • Demo
    • Evolutionary Prototype
    • Form Study
    • Functional Prototype
    • Horizontal Prototype
    • Mockup
    • Minimum Viable Product
    • Scale Model
    • Simulations
    • Sports Prototype
    • Static Prototype
    • Vertical Prototype
    • Throwaway Prototype
    • Wireframes
  • 5. What questions should the prototype answer?

  • 6. Build, get feedback, and refine

  • 7. What is working?

    • Features that work, but can be better
  • 8. What must be redone?

    • Problems found that must be addressed
  • 9. Team's thoughts on the prototype

    • Get the team's feedback.
  • 10. Prototypes

    • Drop files to attach, or Browse

Analysis

  • 1. Analyzers

    • Add assignee
  • 2. Let's see how we did.

  • 3. Does the final product do essentially what it was meant to?

    • Yes
    • No
  • 4. Where it succeeds

  • 5. Where it fails

  • 6. Does it meet all requirements?

  • 7. Final thoughts

    • What do you think about the product?

Approved

Rejected

  • 1. Why was the idea rejected?

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